Level Design




This is a level I’ve created with 3ds Max and UDK. Every static mesh and the landscape is created by me. The foliage is mainly what is already in the UDK package, except for a few meshes of grass and succulent plants. The materials used are either my own created in GiMP or free for non-commercial use textures found around the web.







This is a playtest of my first level, “RoboInvasion”, created in UDK, using only static meshes, materials etc. already in the software. This is a Deathmatch level for 8-10 players.

If anyone wants to try it out and give me some feedback, just contact me and I’ll send you an install-file containing only this level ready to play.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s